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@ -44,11 +44,8 @@ function car:update()
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end
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if btn(⬅️) then self.x=self.x-1 end
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if btn(➡️) then self.x=self.x+1 end
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if btn(⬅️) or btn(➡️) then
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sfx(1,10,-1,0,5)
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else
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sfx(1,8,-1,0,5)
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end
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sfx(-1)
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sfx(self.speed)
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end
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function car:draw()
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@ -57,7 +54,6 @@ function car:draw()
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tick=self.game.t\(2^(4-self.speed))%4
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end
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palt(0x0100)
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printh(1+tick*2)
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spr(1+tick*2,self.x,self.y,2,2)
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print("speed:"..car.speed,5,5,5)
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end
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@ -123,7 +119,6 @@ function road:draw()
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else
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end
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else
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printh("y:"..y.." self:"..self[y+1])
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if x<self[y+1] then
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sprite=49
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elseif x==self[y+1] then
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@ -317,3 +312,9 @@ __label__
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82228222828282228888822282228222828882228882822288888888888888888888888888888888888888888882822288828288822282228882822288822288
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88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
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__sfx__
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0001000c0105003050040500405004050010500005000050020500005000050000500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0001000c0405004050030500205003050040500605007050060500405006050060500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0001000c0505005050080500805006050070500a0500a050080500705009050090500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0001000c0a0500b0500905007050090500b0500a050080500a0500b050090500c0500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0101000c0d0500c0500b0500b0500c0500d0500a0500a0500d0500c0500b0500b0500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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